> How could I use POV to render 6 square tiles that I could then use to map
> this image onto the insides of a cube and not loose the effect -
> essentially I want to end up with a skybox
Here's what I use for that:
#declare camloc = <0,0,0>;
camera {
location camloc
right x
up y
direction z
angle 90
#if (frame_number = 0)
look_at camloc + x
#else #if (frame_number = 1)
look_at camloc + -x
#else #if (frame_number = 2)
look_at camloc + y
#else #if (frame_number = 3)
look_at camloc + -y
#else #if (frame_number = 4)
look_at camloc + z
#else #if (frame_number = 5)
look_at camloc + -z
#end #end #end #end #end #end
}
With command line arguments +kfi0 +kff5 .
- Slime
[ http://www.slimeland.com/ ]
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